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The forest floor
Reward in 250m
CLIMB

SwarmLeaper

Press, aim, let go. Never stop climbing.

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The forest floor

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How it works

Press and holdan arc shows the jump you are about to make.
Slide left or rightthat is your angle. Far out to the side is a long flat leap; near the middle is a high one.
Let go to jumpyou only get one jump per landing, so the arc is the decision.
Walls bouncea flat leap into the wall comes back. Bank shots are real.

The platforms

Crackedgives way shortly after you land, and the fuse gets shorter the higher you climb.
Springbounces you straight back up without spending your jump.
Rocketfires you a long way up the moment you touch it.
Gooholds you for a beat and takes the power out of your next jump.
Slickno grip. You keep sliding and you will go off the end.
Driftingnever where you left it.
Nestalready occupied. Touching one of them ends the climb.

The swarm

They have been coming up since the moment you started, and they follow your best height. Standing still lets them reach you. Falling drops you into them. Early on they are close behind; the higher you get the more rope you have, but they move faster.

Reward bands

The bar at the top fills as you climb. Cross a band and you are given something - a shield, a net, a rocket, or the swarm shoved back down. Every few bands is a safe zone that pushes them a long way back and hands you a shield.

Press T at any time to watch the game tune itself.

Self-tuning

Every run puts a few of these in play, measures how long you lasted and whether you came straight back, and moves toward what keeps people climbing. ×n is how much evidence a rung has.