Press, aim, let go. Never stop climbing.
The forest floor
Eight little levels, one move each. Tap one to play it. Nothing is chasing you in here.
Take one. It is permanent, and it keeps between climbs.
The game is tuning itself. Every run reports how long it lasted, how high it got and whether the player came straight back; those land on the rungs that were in play, and a cohort of runs closes an epoch and re-picks the numbers. When the shared table is reachable, every player is on the same configuration and the comparison is between epochs rather than between runs. ×n is how much evidence a rung has.